My Projects

On this page, you will find an overview of game-related projects I have worked on during and my studies, from my most to least recent.

Every project will have a corresponding link to their respective Itch.io page (to download the project’s product), Youtube trailer (if any) and git page, where you can see the code used for the projects.

M.Sc. Projects

The following projects played an integral role in my M.Sc. Computer Science program at Trinity College Dublin.

These are smaller scale, more specific projects tailored to the associated module, in order to be put in contact with the challenges of the subject.

Real-Time Animation:
“A Rude Awakening”

A solo project showcasing some principles of animation, as well as several physically-based animation techniques, in a 3D animated cutscene.

Completed April 2026

Computer graphics:
Futuristic Racing

A project led in a group of 5 to showcase more advanced graphics through an arcade game made using Unreal Engine.

Completed January 2026

Software Engineering:
VR Library

A project led in a group of 9 to navigate the challenges of large scale software development and design, resulting in an advanced application prototype.

Completed April 2026

Extended Reality:
Carnival Games

A project led in a group of 3 to develop a simple set of Virtual Reality games.

Completed April 2026

Real-Time Rendering:
Stochastic Barnes-Hut

A solo project aiming to partially implement features of a recent SIGGRAPH paper, using a GPU-augmented, Stochastic Barnes-Hut approximation to optimize lighting calculation.

Completed April 2026

Computer graphics:
Minotaur’s Maze

A solo project to showcase understanding of the graphics pipeline and lighting calculation using the OpenGL library in C++.

Completed December 2025

Undergrad Projects

These are my larger scale projects. Made as submissions for the GameLab modules at the university of Würzburg, they are conceived and made following guidelines and standards set at industry levels by professors and, in the case of ElectroBuilder, external stakeholders.

Each project was made within a full educational year (october through july), before being submitted and presented at an event organized by the university’s Games Engineering and Human-Computer Interaction group.
For more detail on various projects, click on its poster to be directed to its dedicated page.

GameLab I - Murder in the House!
Year 1

A digital murder-mystery board game conceived in Unity with D. Wissmeier

GameLab III - Ocean Outlaws
Year 4

Play as a pirate crew having recently escaped the navy and survive as long as you can!

GameLab II - ElectroBuilder
Year 3

A Unity Engine plugin providing a comprehensive 2D-platformer level builder developed with T. Hascher

GameLab III - Eis-engine
Year 4

A software created from scratch harnessing external libraries to provide a comprehensive development toolkit for 2D games.