My Projects

On this page, you will find an overview of game-related projects I have worked on during and around my studies, from my most to least recent.

Every project will have a corresponding link to their respective Itch.io page (to download the project’s product), Youtube trailer (if any) and git page, where you can see the code used for the projects.

Grad Projects

The following projects played an integral role in my M.Sc. Computer Science program at Trinity College Dublin.

These are smaller scale, more specific projects tailored to the associated module, in order to be put in contact with the challenges of the subject.

Computer Graphics - Minotaur’s Maze

A solo project to implement a simulation themed around the Minotaur of Crete using OpenGL’s rendering API. For convenience, this project builds on the GameLab III project EisEngine.

Set for completion by December 2025.

Advanced Software Engineering -
VR Library

A project led in a group of 10 to navigate the challenges of large scale software development and design, gearing towards the development of an application.

Set for completion by April 2026

Computer Vision - Football Tactical Recognition Software (FTRS)

A project made in tandem with Viraj B. to implement a computer vision program used to gain tactical insight on football/soccer matches.

Set for completion by December 2025

Undergrad Projects

These are my larger scale projects. Made as submissions for the GameLab modules at the university of Würzburg, they are conceived and made following guidelines and standards set at industry levels by professors and, in the case of ElectroBuilder, external stakeholders.

Each project was made within a full educational year (october through july), before being submitted and presented at an event organized by the university’s Games Engineering and Human-Computer Interaction group.
For more detail on various projects, click on its poster to be directed to its dedicated page.

GameLab I - Murder in the House!
Year 1

A digital murder-mystery board game conceived in Unity with D. Wissmeier

GameLab III - Ocean Outlaws
Year 4

Play as a pirate crew having recently escaped the navy and survive as long as you can!

GameLab II - ElectroBuilder
Year 3

A Unity Engine plugin providing a comprehensive 2D-platformer level builder developed with T. Hascher

GameLab III - Eis-engine
Year 4

A software created from scratch harnessing external libraries to provide a comprehensive development toolkit for 2D games.

Personal Projects

On this page you will find the projects I have made outside of my studies. So far there are only game jam projects, as larger projects would require eating time off my studies.

Game Jam projects have all been completely made within a 48-hour time frame, with some adjustments and improvements made after the submission to round off the experiences.

GMTK Game jam 2023 - Humanophobia
July 2023

Play as a ghoul being rudely visited by nosy paranormal enthusiasts!

Franken GameJam 2023 - Student struggles
November 2023

Play out your student life! Choose how to spend your week and bear the consequences at the end of the semester!