Who I am

Hello there!

My name is Joshua O’Donnell, but I like to work under my gamertag, Eisritter.

I was born on July 24th, 2001 in France, and have grown up in the French Alps, before moving to Munich, Germany in 2016. While there, I have completed my secondary education graduating from high school with honors in the summer of 2020.

I have followed up on my secondary education with an undergraduate degree in Games Engineering at Julius-Maximilians University in Würzburg, Germany, and am currently furthering my studies at Trinity College Dublin, Ireland.

As an aspiring game developer, I want to create fun and immersive experiences for gamers, and have already completed several projects towards this with various university and game jam projects.

In my free time I like to play different genres of video games. I spend a lot of time on sports and strategy games, and often range into further genres including but not limited to visual novels, adventure and horror games.

Skillset

technical skills:

Programming languages:

C#

C++

Related Work:

  • 5 projects made in Unity

Related Work:

  • Ocean Outlaws

  • Eis-Engine

  • Minotaur’s Maze

  • Stochastic Barnes-Hut

Git

Blender

Related Work:

  • All projects except VR Library were made using git

Related Work:

  • university course on asset development & animations

  • Sporadically involved in other projects for corrections or simple asset creation

Unreal Engine [5]

Related Work:

  • Futuristic Racing!

  • A Rude Awakening

  • Carnival Games

SQL

Python 3

Related Work:

  • university course on databases

  • Personal discord bot

Related Work:

  • Personal discord bot

  • Many assignments relating to machine learning, computer vision and AI decision-making.

OpenGL API

Related Work:

  • Eis-Engine

  • Minotaur’s Maze

  • Stochastic Barnes-Hut

Software Familiarity:

Principles of interest:

AI Decision-making

3D-Animation

Related Work:

  • A Rude Awakening

Virtual Reality

Related Work:

  • Carnival Games

  • Master’s Dissertation

  • University course on Extended Reality

Cybersecurity & Privacy-oriented applications

Related Work:

  • University course + paper on Cybersecurity and Online Privacy

Related Work:

  • Ocean Outlaws! (Behaviour Tree + A*)

  • Futuristic Racing! (Driving Behaviour)

  • AI module on Pathfinding, MDP and Reinforcement Learning

Unity

Related Work:

  • Murder in the House!

  • ElectroBuilder

  • Phasmophilia

Procedural Content Generation

Related Work:

  • Bachelor’s Thesis

  • Sporadic generation of e.g. terrain or cubemaps