Who I am
Hello there!
My name is Joshua O’Donnell, but I like to work under my gamertag, Eisritter.
I was born on July 24th, 2001 in France, and have grown up in the French Alps, before moving to Munich, Germany in 2016. While there, I have completed my secondary education graduating from high school with honors in the summer of 2020.
I have followed up on my secondary education with an undergraduate degree in Games Engineering at Julius-Maximilians University in Würzburg, Germany, and am currently furthering my studies at Trinity College Dublin, Ireland.
As an aspiring game developer, I want to create fun and immersive experiences for gamers, and have already completed several projects towards this with various university and game jam projects.
In my free time I like to play different genres of video games. I spend a lot of time on sports and strategy games, and often range into further genres including but not limited to visual novels, adventure and horror games.
Skillset
technical skills:
Programming languages:
C#
C++
Related Work:
5 projects made in Unity
Related Work:
Ocean Outlaws
Eis-Engine
Minotaur’s Maze
Stochastic Barnes-Hut
Git
Blender
Related Work:
All projects except VR Library were made using git
Related Work:
university course on asset development & animations
Sporadically involved in other projects for corrections or simple asset creation
Unreal Engine [5]
Related Work:
Futuristic Racing!
A Rude Awakening
Carnival Games
SQL
Python 3
Related Work:
university course on databases
Personal discord bot
Related Work:
Personal discord bot
Many assignments relating to machine learning, computer vision and AI decision-making.
OpenGL API
Related Work:
Eis-Engine
Minotaur’s Maze
Stochastic Barnes-Hut
Software Familiarity:
Principles of interest:
AI Decision-making
3D-Animation
Related Work:
A Rude Awakening
Virtual Reality
Related Work:
Carnival Games
Master’s Dissertation
University course on Extended Reality
Cybersecurity & Privacy-oriented applications
Related Work:
University course + paper on Cybersecurity and Online Privacy
Related Work:
Ocean Outlaws! (Behaviour Tree + A*)
Futuristic Racing! (Driving Behaviour)
AI module on Pathfinding, MDP and Reinforcement Learning
Unity
Related Work:
Murder in the House!
ElectroBuilder
Phasmophilia
Procedural Content Generation
Related Work:
Bachelor’s Thesis
Sporadic generation of e.g. terrain or cubemaps